
The story campaign for Rise of Iron has your in-game character investigating a mysterious threat known only to Lord Saladin, whom characters might recognize as steward of Destiny’s semi-regular “Iron Banner” PvP tournaments. Players who prefer to run solo can now reach the same level limits as players who focus primarily on the cooperative raids or the competitive multiplayer activities, and that makes Destiny feel like a significant bigger game - the biggest it’s ever been, in fact.Īuthor’s Note: This review does not currently account for Rise of Iron’s post-release raid mission, “Wrath of the Machine.” The review will be updated at a later time to reflect our impressions of that content. While previous expansions shifted focus between the raids, competitive multiplayer, or other activities as the primary way to increase your character’s level and collect the best gear, Rise of Iron has taken steps to re-balance the Destiny playing field. And, like all expansions, it also adds an impressive amount of new gear to the mix, too.

The fourth expansion to the Destiny in two years, Rise of Iron updates nearly every facet of the Destiny environment with a new story campaign, social space, level cap, raid, and PvP modes and maps. It’s been two years since Activision and Bungie began their grand experiment with an open-world, multiplayer sci-fi shooter, and Destiny is still going strong.
