


For disrupters, the best is a pair of Mandalorian Disintegrator pistols with a Broadening Chamber MkIII, a Power Pulsator MkV and a Pinpoint Scope MkIV. Ion weapons have their uses but are not anyone's primary weapon. Ranged weapons are either disrupters or energy based. So I go for bonded plates rather than heavy bonded plates which kill dexterity for example.

My preference is to go for stuff that boosts without negative aspects. Atton can handle items that require high stealth while Mira covers awareness. Bao-dur or T3 should be able to craft most stuff at the workbench by the late game. Obviously go for the best you can make of whatever you are using. Pretty much all of what is in here is applicable to your crew as far as armour and weapons are concerned.
